Config file sections of interest are:
[ALIASES] - In this section aliases must be in underscored
form, like Horse_Training. In orders both forms
are valid, so it ok to write "Horse Training"
as well.
format:
alias = name
[COMMON] - common settings
values:
HEX_SIZE_LIST - comma separated list of hex sizes
MEN_THRESHOLD - if number of your men in a hex is bigger then
this number, thick bullet will be displayed on
the map.
REPORT_CACHE_MAX - how many reports to keep in memory.
BRIGHTNESS_DELTA - difference in brightnes between normal and
read-only edit panes.
DECORATE_ORDERS - add some comments to the generated order file.
LEAD_SKILL_BONUS - Leaders and heroes skill bonus for Arcadia games.
TAX_PER_TAXER - how much silv each taxer collects per turn.
CHECK_FACTION_X_NEW_Y - 1 to check, 0 to not check if actual FACTION X NEW Y unit exists.
Of course, you need faction's X report and orders for the check.
BATTLE_STATISTICS- 0 to disable battle statistics. Checked during report load
[LIST_COL_UNIT_<set name>] - set of columns to be diplayed in the unit list
format:
sequence = width, flags, property, column_name
sequence - order in which columns will appear in the unit list
width - column width, easily changed with a mouse :)
flags - 0 for left alignment, 1 for right alignment
property - property name, alias or group name
column_name - display name for the column
[UNIT_PROPERTY_GROUPS] - unit property groups which can be displayed
in the unit list as columns
format:
group_name = comma_separated_list_of_property_names
values:
junk_items - items you do not need, used for popup menu action
discarding junk items.
trade_items - used to calc trade points for buying them.
men - used to find out if a particular item in unit's posession is a men
mag_skills - used to find out if a skill is a magic skill, needed for Arcadia
[PANE_MAP] - settings for the map panel
values:
DASH_BAD_ROADS - show bad roads by dashes or by color
WALL_WIDTH - line thickness for drawing walls.
FLAG_WIDTH - line thickness for drawing flags.
ROAD_WIDTH - line thickness for drawing roads.
[MAX_SKILL_LEVELS] - maximum skill levels for races
race = speciallevel, defaultlevel, comma separated list of special skills
[MAX_SKILL_LEVELS_MAGIC] - maximum magic skill levels for race heroes (Arcadia)
race = speciallevel, defaultlevel, comma separated list of special skills
[RESOURCE_LAND]
LandType = comma separated list of advanced resources, example:
Forest = IRWD, YEW
[RESOURCE_SKILL]
skill = comma separated list of resources and required skills, example:
LUMB = IRWD 3, YEW 5
[STRUCTURES] - structures and comma-separated list of their attributes.
The following attributes are possible:
MOBILE - it is ship
MIN_POWER NN - value of minimum required number of sailors
MAX_LOAD NN - ships capacity
HIDDEN - special skills required to see the structure
ROAD_N - Road N
ROAD_NE - Road NE
ROAD_NW - Road NW
ROAD_S - Road S
ROAD_SE - Road SE
ROAD_SW - Road SW
SHAFT - It is shaft
For example:
Balloon = MOBILE, MIN_POWER 10, MAX_LOAD 800
Unit properties